

Security Level 2 Lucky Monkey Media: Club Center Use either hack+slingshot or 2 hacks on the zones that aren’t the bitman zone. Take the 2 sentinals on your island out first, then use the bitman to dig a path to the other side, if you did not use a slingshot to pick off the sentinel, just make sure to juke/survive it. Eliminating the enemies in this battle is not necessary, and if they are all gone, the match will continue until the data is collected. You need to move a program over the data to win.
Lego spybotics game instructions code#
Capture the code to access level 2 nodes:Įnemies: 3 Sentinels, Upload Zones: 3 (1 is already set to bitman, whether you have one or not), Credits: 2. This node contains the level 2 access codes. It does stall the Pups in whatever corner you send it to though because they kill it first. I won with only 1 of my hacks surviving. when you win, Spinner gives you the Clog.01 as a gift from Pharmhaus. Send each program to the corners of the grid. Be aware of how close the bug is to danger though. Its better if you use something else besides a slingshot, when I played this, my slingshot was almost useless in the level. This is the node spinner told you about, and a difficult one for sl1. Use 2 Hacks, A bug and a slingshot like before. Deactivate All the malfunctioning security units.Įnemies: 8 Guard Pups, Upload Zones: 4, Credits: 2. Pharmhaus offered this mission in exchange for a new piece of software. You now have access to Cellular Automata: Sydney Project, Pharmhaus: Government Affairs, and Lucky Monkey Media: Eastern Distribution Site (sl2). Superphreak tells you that you have to get some sort of codes, but you cant tell what she’s talking about because her message keeps breaking up. As a combo, try taking 1 sector from the sentinel with the Slingshot, and then having the bug run in to finish the job. The others shouldn’t be a problem. Take out the enemies, use your bug wisely.

Cellular Automata: Memory Tower#43Įnemies: 2 Guard Pups, 2 Watchmen, 1 Sentinel, Upload Zones: 4, Credits: 0. Afterwards, Superphreak starts to talk to you, but her message messes up, she cant stay online. use bitman’s One to bridge to the extra credits while your hack and bug do the dirty work. Move the Hack and bug foward, keep the bug just a little behind so that the pup doesn’t reach him first. Enter with a bug on top, a hack in the center row, and (optional) a bit-man. Pharmhaus: Employee RecordsĮnemies: 2 Guard Pups, 1 watchman, Upload Zones: 3, Credits: 8. You now have access to Pharmhaus: Employee Records and Cellular Automata: Memory Tower#43. Spinner tells you of a Pharmhaus node that’s down, you cant reach it yet though. If you place a bug on the far right, you can bug rush the Sentinel. Use the Hack and Slingshot (or Bug if you have it) and kill the enemies 1 at a time, you can keep 1 alive so you can collect the credits then kill the last one. There are paths leading to areas, each with 1 enemy on it.
Lego spybotics game instructions software#
Destroy all the corrupted software to proceed:Įnemies: 1 Watchman, 1 Guard Pup, 1 Sentinel, Upload Zones: 2, Credits: 3. This node is infected with an unknown corrupted program. Leads to Lucky Monkey Media: Club Center, which is security level 2, meaning you cannot access it. When you win Disarray will tell you you weren’t bad for a n00b and then he shows you the warez node, though you probably already saw it. Use the Hack and the Slingshot, your only weapon unless you bought stuff at the Warez node already. Defeat all the security software to proceed:Įnemies: 2 sentinels, upload zones: 2, Credits: 0. SMART uses this node’s security as a test mission. This is a tutorial and superphreak guides you through the entire thing Lucky Monkey Media: Tech Support Play it on:Ĭenter for Information about S.M.A.R.T. You, an agent of SMART, must hack the nodes of these corporations and defeat their corrupted software in an unrealistic-yet-still-cool turn-based RPG/Strategy game.

Several corporations have been crippled by their own security systems going corrupt. Spybotics is a game released in 2002 by LEGO loosely tied to their Spybot franchise, though it has little to do with anything Lego. As I decided to play through this game again, I’ve decided to do a fixing of this terrible guide from years ago.
